Innovative Solutions for Transportation Problems

Traffic Micro-Simulation | Digital Twin | Virtual Reality

Mission


Illustration of traffic congestion with multiple cars in two lanes.

Improve Capacity

Icon of a car with a clock above it, suggesting car rental or car sharing service time.

Reduce Travel Time

"Safety First" text inside a diamond-shaped border.

Improve Safety

Illustration of a plant absorbing CO2 from the air

Reduce Emission

Applications


Person in a modern room using a virtual reality headset and steering wheel while playing a racing game on a computer screen.

Virtual Reality Traffic Co-Simulation

  • Co-Simulation of Vissim and Unity

  • Co-Simulation of SUMO and Unity

  • Co-Simulation of Aimsun and Unity

Futuristic city road with trucks, cars, bicycles, and scooters, featuring solar panels and lush greenery.

Active Transportation and MicroMobility

  • Pedestrian level of service analysis

  • Bicycle level of service analysis

  • E-Scooter level of service

Futuristic cityscape with autonomous cars and digital technology overlay, showcasing smart city infrastructure and renewable energy sources such as solar panels and wind turbines.

Intelligent Transportation Systems

  • Roadside animal detection system

  • Collision warning systems

  • Automated and connected vehicles

Futuristic highway scene with autonomous vehicles, digital interfaces and data overlays illustrating smart technology integration. City skyline in the background.

3D Interactive Visualization

  • Visualization Interface

  • 360 Degree Videos

  • Digital Twin

Illustration of a futuristic eco-friendly city with cyclists, pedestrians, greenery, solar panels, and modern buildings.

Freight Transportation

  • Intelligent lane utilization

  • Long combination vehicle

  • Truck Signal Priority

Emergency vehicles with flashing lights on a city road.

Emergency Management

  • Response time analysis

  • Preemptive reallocation of fire services

  • Capacity analysis

Virtual Reality Traffic Co-Simulation

Co-Simulation of Vissim and Unity

Integration of Vissim and Unity game engine (known as Co-Simulation) represents exchanging the data including trajectory coordinates (X, Y, Z) of cars/trucks in a fraction of a second (0.05 sec). This allows to develop a driving simulator where a human wears a Virtual Reality (VR) headset and through physical steering wheel and pedals controls a car/truck in Unity where all other traffic movements are coming from Vissim. This approach provides a more accurate representation of driver behavior by mimicking real-world situations in a controlled environment. The simulator can allow researchers to invite several users and receive quantitative (measure travel time and traffic conflict) or qualitative (survey) feedback. Our video showcases the Integration of Vissim and Unity as part of our project to evaluate the impact of intelligent lane utilization in HWY 401 in Municipality of Durham, Ontario

Co-Simulation of SUMO and Unity

While Vissim is mainly used by transportation planners for conducing traffic analysis; Simulation of Urban Mobility (SUMO) is used by automotive industry to test vehicular technology (V2V or V2I technologies). We observed that researchers invested considerable time, effort, and money in developing a co-simulation tool that integrated SUMO and Unity. Each study ‘re-invented the wheel’ and therefore sacrificed resources that could have been used to focus on the ultimate goal, i.e., improving traffic flow/safety. We developed Sumo2Unity, an open-source co-simulation tool helping other researchers. The tool includes: 1. the integration of SUMO and Unity (programming), 2. A 3D environment including 3D models of vehicles, traffic lights, and various road configurations, 3. a realistic interior design of a simulator vehicle and vehicle dynamics.

3D Interactive User Interface

Visualization Interface

Keeping stakeholders informed throughout a project has become critical during transportation projects. Stakeholders are groups or individuals who are interested and potentially affected by the outcome of a transportation decision. This group includes government agencies, city planners, general public, environmental and advocacy groups, and community and local business owners. It is important to analyze the interests, concerns, and influence of all stakeholders in detail so that we can manage relationships effectively. Our video showcases a 3D visualization interface that greatly aids stakeholders in comprehending the technical and general aspects of truck friendly measures.

Active Transportation and MicroMobility

Enhancing Pedestrian Level of Service

The problem lies in the current method for analyzing pedestrian facilities, which relies on density as a quantitative indicator to assess Pedestrian Level of Service (PLOS). Density fails to capture restricted movement, such as shoulder brushing or bumping into others, which are critical for understanding pedestrian navigation. Addressing restricted movement is essential for effective mobility interventions, such as removing obstacles or widening sidewalks. We developed an enhanced PLOS integrating density and restricted movement using an intelligent vision system in Unity. The system, tested at York Lane, York University, operates in three phases: detection, PLOS analysis, and countermeasure selection. Using Vissim for realistic pedestrian simulations, we evaluated four scenarios involving static and dynamic objects.

Freight Transportation

Evaluation of Truck Only Lanes

The congestion problem along HWY 401 in Ontario, Canada is identified as a key problem by Municipality of Durham in Freight Forum in 2022. The target study corridor identified by Municipality spans 62 km length with 26 interchanges on the Highway. We used PTV Vissim to evaluate several scenarios such as do-nothing scenario, implementing truck only lane. We also developed a 3D visualization tool by integrating PTV Vissim and Unity Game Engine that greatly aids stakeholders in comprehending the technical and general aspects of project.

Intelligent Transportation Systems

Enhanced Roadside Animal Detection System

Collisions involving large animals are a serious safety, economic and ecological concern. Some North American jurisdictions have installed a roadside animal detection system (RADS) that can warn the possible presence of large animals on rural highway sections. This study provides a conceptual framework for developing an enhanced RADS by proposing a threat analysis algorithm that integrates four input indicators (e.g., physical distance between animal and vehicle). The methodology was tested using real-world traffic and animal data collected from a conventional RADS in British Columbia, Canada. The enhanced RADS can disseminate varying levels of warning according to the estimated level of the threat rather than the constant level of warning generated by a conventional RADS. The enhanced RADS can also use a Vehicle-to-Infrastructure communication technology to establish direct wireless communication with vehicles at risk, for instance, to automatically control a vehicle’s speed to avoid a collision with a large animal.

Illustration depicting three phases of a police risk management system: Phase 1 involves detection with elements like trajectories and speed; Phase 2 includes risk analysis using a fuzzy rule-based algorithm; Phase 3 focuses on warning and communication with audio or vibration indicators. A police car and officer are illustrated alongside these phases.

Protect Police Officers from Roadside Collisions

Police officers on duty on the road for traffic stops, vehicle collisions, traffic direction, etc. are exposed to the risk of being hit or even killed by a passing vehicle. This study proposes an Internet-of-Things (IoT) protection system for police officers on duty on the road. The development of the system envisaged involves three essential phases: 1) detection, 2) risk analysis, and 3) warning and communication. This study has focused on the risk analysis phase. We applied an AI algorithm that integrates four input indicators (lateral distance from police officer to traveled lane, magnitude of speeding, stopping sight distance, and direct distance) into a single estimate of the risk of a collision. The study used data from a real-world situation on Highway 416 in Ontario, Canada to demonstrate the application of the proposed model. The results clearly demonstrate that the proposed model can be used to generate risk estimates that could be used to give timely warning of a possible collision risk to police officers at work on a road.

Flowchart illustrating a system for detecting and assessing threats involving vehicles and animals: 1. Detection section with vehicle and animal detection; 2. Threat Assessment section showing situation and threat evaluation; 3. Communication section outlining alarm levels.
Thermal image showing an animal on the left and a map with vehicle positions on the right. Labels include 'Animal', 'Vehicle #1', 'Vehicle #2', 'Clear Zone', and 'Roadway'. Timestamp displayed.

Emergency Management

Pedestrian mobility interventions during a Pandemic

Cities worldwide rapidly introduced various mobility interventions—such as sidewalk extensions and outdoor dining areas—to help people maintain physical distancing while accessing essential services. Despite these efforts, limited quantitative research exists on how these interventions affect distancing.

In response, this study used a simulation environment (PTV VisWalk) to model two corridors in Toronto under four scenarios: with/without sidewalk expansion for patio and with/without curb lane pedestrian zones. The results revealed that while curb lane pedestrian zones significantly improved physical distancing, sidewalk expansions for patios actually reduced it. These findings underscore the importance of using quantitative measures of effectiveness to evaluate mobility interventions and guide decision-making for safer street designs.

Mobility Intervention: Curb Lane Pedestrian Zone

Collage showing a floor plan, real-world snapshot, and simulation of a pedestrian zone with people lining up. The floor plan indicates a curb lane pedestrian zone. The snapshot shows a street with people and traffic cones. The simulation visualizes a similar street scene.